Thunder Road: Vendetta
Published
2023
Publisher
Restoration Games
Version
Extra Ammo Edition
Notes
Base game contains no cards, but expansions contain several sizes.
Extra Ammo expansion is included with all Kickstarter tiers, so we use the cards from that as the base game.
Description
In 1986, Thunder Road unleashed carnage. Today we’re bringing back this dusty, blood-spattered tribute to post-apocalyptic mayhem — with a thorough redesign from David Chalker and Brett Myers and a fresh coat of paint from artist Marie Bergeron. Run. Gun. Survive. The rest are details.
THUNDER ROAD VENDETTA is a game of fast turns, high interaction, and dicey decisions. Your crew will drive through perilous roads, dodge hazards, slam into other cars, and fire those guns. Or, when all else fails, CALL IN THE CHOPPER!
You control a crew of three cars: LARGE, MEDIUM, and SMALL. At the start of the round, players roll all four of their movement dice. On your turn, assign a die to one of your cars. Once, during the round, you can also assign a die to your command board. Move your car the number on your movement die. Add the road die if you stay on the road. But watch out for obstacles. If you end your move with a car in your sights, make a shooting attack to see if you hit.
If your car takes damage, place a token on the dashboard and resolve any effect. If a car takes two damage, it become inoperable. When two cars share a space, roll the slam die and the direction die to see who moves. If your car is larger, you can call for a reroll.
Use your commands to Nitro, Drift, Repair ... or call in the CHOPPER! When someone drives off the lead road tile, drop the rear tile, slide them down, and place a new one. Any cars on the rear tile just got eliminated!
THUNDER ROAD VENDETTA is a game of fast turns, high interaction, and dicey decisions. Your crew will drive through perilous roads, dodge hazards, slam into other cars, and fire those guns. Or, when all else fails, CALL IN THE CHOPPER!
You control a crew of three cars: LARGE, MEDIUM, and SMALL. At the start of the round, players roll all four of their movement dice. On your turn, assign a die to one of your cars. Once, during the round, you can also assign a die to your command board. Move your car the number on your movement die. Add the road die if you stay on the road. But watch out for obstacles. If you end your move with a car in your sights, make a shooting attack to see if you hit.
If your car takes damage, place a token on the dashboard and resolve any effect. If a car takes two damage, it become inoperable. When two cars share a space, roll the slam die and the direction die to see who moves. If your car is larger, you can call for a reroll.
Use your commands to Nitro, Drift, Repair ... or call in the CHOPPER! When someone drives off the lead road tile, drop the rear tile, slide them down, and place a new one. Any cars on the rear tile just got eliminated!
Cards
63 x 88
Sleeves: 63 x 88
Arcane Tinmen Gloss
Amazon.com Bundle
Standard
1
pack
/
54 sleeves
Cranio Creations PYN
Amazon.com Bundle
63.5x88
1
pack
/
54 sleeves
Docsmagic Premium
Amazon.com Bundle
63.5x88
2
packs
/
54 sleeves
Docsmagic Standard
Amazon.com Bundle
63.5x88
1
pack
/
54 sleeves
Fantasy Flight Supply
Amazon.com Bundle
Standard
2
packs
/
54 sleeves
Gamegenic Matte
Amazon.com Bundle
Standard Card Game
2
packs
/
54 sleeves
Gamegenic Prime
Amazon.com Bundle
Standard Card Game
2
packs
/
54 sleeves
Legion
Amazon.com Bundle
Standard
2
packs
/
54 sleeves
MTL Thick
Amazon.com Bundle
63.5x88 mm
2
packs
/
54 sleeves
Paladin Card Protection
Amazon.com Bundle
Percival
1
pack
/
54 sleeves
Sapphire
Amazon.com Bundle
63.5x88
1
pack
/
54 sleeves
Swan Panasia Premium
Amazon.com Bundle
65x90mm
1
pack
/
54 sleeves
Titan Shield
Amazon.com Bundle
Standard
1
pack
/
54 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Premium Soft
1
pack
/
54 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Supreme UX
1
pack
/
54 sleeves