Wizard's Academy
Published
2016
Publisher
3DTotal Games
Description
On entering the wizard's academy, the new apprentices swore a solemn vow to
learn the ways of magic, protect the institution, and uphold its values.
Unfortunately most of them have failed to learn any significant magic in their
first year. Susie coasts by on her natural talents, Malkar would sooner sell his
soul for power than read a book, Nyvetta has forgone that option along with
opposable thumbs upon accidentally turning herself into a bear, Flitter is only
here to steal magic items to sell on the black market, and Bramblethrone spends
too long talking to trees to get anything done. As a group of students, they
could not be worse.
Wizard's Academy is a co-operative game of magical experimentation for 1-6
players. In each game, the players select a scenario, such as summoning and
binding a demon to steal its powers, defending the academy against an attack by
an army of Imps, or (in the most difficult scenario) facing an academy inspector
whom they must impress with their mastery of magic.
Players move around the academy collecting glyphs in order to cast spells. At
first, the effects of the spells are unknown, but as the players try new things,
the students gain the power to manipulate the academy, the creatures within it,
and the fates themselves – ideally achieving their goals before the monsters and
elements that they've accidentally summoned reduce the building to smoking
rubble.
learn the ways of magic, protect the institution, and uphold its values.
Unfortunately most of them have failed to learn any significant magic in their
first year. Susie coasts by on her natural talents, Malkar would sooner sell his
soul for power than read a book, Nyvetta has forgone that option along with
opposable thumbs upon accidentally turning herself into a bear, Flitter is only
here to steal magic items to sell on the black market, and Bramblethrone spends
too long talking to trees to get anything done. As a group of students, they
could not be worse.
Wizard's Academy is a co-operative game of magical experimentation for 1-6
players. In each game, the players select a scenario, such as summoning and
binding a demon to steal its powers, defending the academy against an attack by
an army of Imps, or (in the most difficult scenario) facing an academy inspector
whom they must impress with their mastery of magic.
Players move around the academy collecting glyphs in order to cast spells. At
first, the effects of the spells are unknown, but as the players try new things,
the students gain the power to manipulate the academy, the creatures within it,
and the fates themselves – ideally achieving their goals before the monsters and
elements that they've accidentally summoned reduce the building to smoking
rubble.
Cards
1 of 2
47 x 70
72 Cards
2 of 2
63 x 88
70 Cards
Sleeves: 47 x 70
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$5.00
includes 2 (50) 50.0 x 75.0 packs
includes 2 (50) 50.0 x 75.0 packs
"Sails of Glory"
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72 sleeves
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Amazon.com Bundle
price
$2.25
includes 1 (100) 50.0 x 75.0 packs
includes 1 (100) 50.0 x 75.0 packs
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72 sleeves
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Lohengrin
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72 sleeves
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includes 1 (110) 50.0 x 75.0 packs
includes 1 (110) 50.0 x 75.0 packs
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72 sleeves
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72 sleeves
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