War of the Ring
Published
2012
Publisher
Ares Games
Version
Second Edition
Description
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Cards
1 of 1
70 x 120
110 Cards
Sleeves: 70 x 120
Arcane Tinmen Gloss
Amazon.com Bundle
currently unavailable
Tarot
2
packs
/
110 sleeves
0
%
0
%
Arcane Tinmen Matte
Amazon.com Bundle
price
$25.98
includes 2 (100) 70.0 x 120.0 packs
includes 2 (100) 70.0 x 120.0 packs
Tarot
3
packs
/
110 sleeves
0
%
0
%
Cranio Creations PYN
Amazon.com Bundle
currently unavailable
70x120
2
packs
/
110 sleeves
0
%
0
%
Docsmagic Premium
Amazon.com Bundle
currently unavailable
70x120
3
packs
/
110 sleeves
0
%
0
%
Docsmagic Standard
Amazon.com Bundle
currently unavailable
70x120
2
packs
/
110 sleeves
0
%
0
%
Fantasy Flight Supply
Amazon.com Bundle
price
$18.78
includes 3 (50) 70.0 x 120.0 packs
includes 3 (50) 70.0 x 120.0 packs
Tarot
3
packs
/
110 sleeves
0
%
0
%
Gamegenic Matte
Amazon.com Bundle
currently unavailable
Tarot
3
packs
/
110 sleeves
0
%
100
%
Gamegenic Prime
Amazon.com Bundle
price
$23.97
includes 3 (50) 73.0 x 122.0 packs
includes 3 (50) 73.0 x 122.0 packs
Tarot
3
packs
/
110 sleeves
0
%
0
%
Legion
Amazon.com Bundle
currently unavailable
Tarot
3
packs
/
110 sleeves
0
%
0
%
Mayday Premium
Amazon.com Bundle
price
$9.90
includes 2 (75) 70.0 x 120.0 packs
includes 2 (75) 70.0 x 120.0 packs
Tarot
2
packs
/
110 sleeves
0
%
0
%
Mayday Standard
Amazon.com Bundle
currently unavailable
Tarot
2
packs
/
110 sleeves
0
%
0
%
MTL Thick
Amazon.com Bundle
currently unavailable
70x120 mm
2
packs
/
110 sleeves
0
%
0
%
Paladin Card Protection
Amazon.com Bundle
currently unavailable
Bors
2
packs
/
110 sleeves
0
%
0
%
Sapphire
Amazon.com Bundle
currently unavailable
70x120
2
packs
/
110 sleeves
0
%
0
%
Sleeve Kings
Amazon.com Bundle
price
$3.00
includes 1 (110) 70.0 x 120.0 packs
includes 1 (110) 70.0 x 120.0 packs
WOTR
1
pack
/
110 sleeves
0
%
0
%
Swan Panasia Premium
Amazon.com Bundle
currently unavailable
70x120mm
2
packs
/
110 sleeves
0
%
0
%
Swan Panasia Standard
Amazon.com Bundle
price
$3.95
includes 1 (150) 70.0 x 120.0 packs
includes 1 (150) 70.0 x 120.0 packs
70x120mm
1
pack
/
110 sleeves
0
%
0
%
Ultimate Guard Premium
Amazon.com Bundle
currently unavailable
Tarot
3
packs
/
110 sleeves
0
%
0
%
Ultimate Guard Supreme
Amazon.com Bundle
currently unavailable
Tarot
3
packs
/
110 sleeves
0
%
0
%
Ultra Pro
Amazon.com Bundle
price
$19.50
includes 3 (50) 70.0 x 120.0 packs
includes 3 (50) 70.0 x 120.0 packs
Tarot
3
packs
/
110 sleeves
0
%
0
%