Sons of Anarchy: Men of Mayhem
Published
2014
Description
Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.
With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.
COMPONENTS
Early copies of SoA: Men of Mayhem included a manual listing incorrect component counts. The corrected component counts are:
4 Clubhouse cards (1 per player)
4 Player blinds (1 per player)
4 Dice (1 per player)
20 Members (5 per player)
20 Prospects (5 per player)
24 Site Tiles
36 Anarchy Cards
4 Hardcore Anarchy Cards (identifiable by a red border)
136 Cash
34 Order tokens
16 Heat tokens
24 Contraband
24 Guns
1 Reaper Patch
NOTES
+ Due to a packing error many first print copies of the game are missing a reference card, 'The Black Market'. You can find the PDF for this card in the files section of this page. The missing card also comes in both the Sons of Anarchy: Men of Mayhem â Grim Bastards Club Expansion and Sons of Anarchy: Men of Mayhem â Calaveras Club Expansion.
+ First print copies of SoA: Men of Mayhem include a promo Clubhouse Card for the 'Grim Bastards' Motorcycle Club, which can be used as a substitute for one of the other playable gangs. This promo is also now available as part of a full 5th player expansion in the Sons of Anarchy: Men of Mayhem â Grim Bastards Club Expansion.
With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.
COMPONENTS
Early copies of SoA: Men of Mayhem included a manual listing incorrect component counts. The corrected component counts are:
4 Clubhouse cards (1 per player)
4 Player blinds (1 per player)
4 Dice (1 per player)
20 Members (5 per player)
20 Prospects (5 per player)
24 Site Tiles
36 Anarchy Cards
4 Hardcore Anarchy Cards (identifiable by a red border)
136 Cash
34 Order tokens
16 Heat tokens
24 Contraband
24 Guns
1 Reaper Patch
NOTES
+ Due to a packing error many first print copies of the game are missing a reference card, 'The Black Market'. You can find the PDF for this card in the files section of this page. The missing card also comes in both the Sons of Anarchy: Men of Mayhem â Grim Bastards Club Expansion and Sons of Anarchy: Men of Mayhem â Calaveras Club Expansion.
+ First print copies of SoA: Men of Mayhem include a promo Clubhouse Card for the 'Grim Bastards' Motorcycle Club, which can be used as a substitute for one of the other playable gangs. This promo is also now available as part of a full 5th player expansion in the Sons of Anarchy: Men of Mayhem â Grim Bastards Club Expansion.
Cards
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63.5 x 88
40 Cards
Sleeves: 63.5 x 88
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