Paths of Glory
Published
1999
Publisher
GMT Games
Description
(from GMT Games' website:)
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.
Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.
Components:
316 full-color die-cut counters:
176 5/8” die cut counters
140 1/2” die cut counters
One 22x34" full-color mapsheet showing most of Europe and the Near East
110 Strategy Cards
32-page Rule Book including sample game replay (21 pages of actual rules)
Two Player Reference Cards
DESIGNER: Ted Raicer
DEVELOPER: Andy Lewis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch
(BGG description:)
Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (second edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.
While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.
Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.
Components:
316 full-color die-cut counters:
176 5/8” die cut counters
140 1/2” die cut counters
One 22x34" full-color mapsheet showing most of Europe and the Near East
110 Strategy Cards
32-page Rule Book including sample game replay (21 pages of actual rules)
Two Player Reference Cards
DESIGNER: Ted Raicer
DEVELOPER: Andy Lewis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch
(BGG description:)
Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (second edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.
While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.
Cards
1 of 1
63.5 x 88
112 Cards
Sleeves: 63.5 x 88
Arcane Tinmen Gloss
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112 sleeves
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Arcane Tinmen Matte
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includes 2 (100) 63.0 x 88.0 packs
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3
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112 sleeves
100
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Cranio Creations PYN
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63.5x88
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112 sleeves
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Docsmagic Standard
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63.5x88
2
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112 sleeves
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Dragon Shield
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price
$22.00
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Clear
2
packs
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112 sleeves
0
%
0
%
Fantasy Flight Supply
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3
packs
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112 sleeves
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0
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Gamegenic Matte
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Standard Card Game
3
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112 sleeves
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Standard Card Game
3
packs
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112 sleeves
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Legion
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3
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112 sleeves
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Mayday Premium
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price
$8.95
includes 1 (200) 63.5 x 88.0 packs
includes 1 (200) 63.5 x 88.0 packs
Card Game
3
packs
/
112 sleeves
0
%
0
%
Mayday Standard
Amazon.com Bundle
price
$4.50
includes 2 (100) 63.5 x 88.0 packs
includes 2 (100) 63.5 x 88.0 packs
Card Game
2
packs
/
112 sleeves
0
%
0
%
MTL Thick
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63.5x88 mm
3
packs
/
112 sleeves
0
%
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Paladin Card Protection
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Percival
3
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112 sleeves
0
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0
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Sapphire
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63.5x88
2
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112 sleeves
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%
0
%
Sleeve Kings
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price
$5.00
includes 2 (110) 63.5 x 88.0 packs
includes 2 (110) 63.5 x 88.0 packs
Card Game
2
packs
/
112 sleeves
100
%
0
%
Swan Panasia Premium
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65x90mm
2
packs
/
112 sleeves
0
%
0
%
Swan Panasia Standard
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price
$3.95
includes 1 (160) 65.0 x 90.0 packs
includes 1 (160) 65.0 x 90.0 packs
65x90mm
1
pack
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112 sleeves
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0
%
Titan Shield
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1
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112 sleeves
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Premium Soft
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112 sleeves
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Ultimate Guard Supreme
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Supreme UX
2
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/
112 sleeves
0
%
0
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Ultra Pro
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price
$9.38
includes 2 (100) 66.0 x 91.0 packs
includes 2 (100) 66.0 x 91.0 packs
Clear Standard Deck Protector
3
packs
/
112 sleeves
0
%
0
%