7 Wonders
Published
2010
Description
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.
Cards
65 x 100
Sleeves: 65 x 100
Arcane Tinmen Gloss
Amazon.com Bundle
Extra Large
2
packs
/
157 sleeves
Cranio Creations PYN
Amazon.com Bundle
65x100
2
packs
/
157 sleeves
Docsmagic Premium
Amazon.com Bundle
65x100
4
packs
/
157 sleeves
Docsmagic Standard
Amazon.com Bundle
65x100
2
packs
/
157 sleeves
Gamegenic Matte
Amazon.com Bundle
7 Wonders
2
packs
/
157 sleeves
Legion
Amazon.com Bundle
Large
4
packs
/
157 sleeves
MTL Thick
Amazon.com Bundle
65x100 mm
4
packs
/
157 sleeves
Paladin Card Protection
Amazon.com Bundle
Lancelot
3
packs
/
157 sleeves
Sapphire
Amazon.com Bundle
65x100
2
packs
/
157 sleeves
Swan Panasia Premium
Amazon.com Bundle
65x100mm
2
packs
/
157 sleeves
Ultimate Guard Premium
Amazon.com Bundle
7 Wonders
2
packs
/
157 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
7 Wonders
2
packs
/
157 sleeves